Google Augmented Reality Technology Case Study

Google ARCore launched in September 2017 to deliver Augmented Reality at Android scale, targeting 100 million devices. The Signal Garden team has led development for Google Tango and now ARCore.

ARCore is built upon Google Tango – the first consumer hardware platform for mobile Augmented Reality. It uses computer vision to enable mobile devices, such as smartphones and tablets, to detect their position relative to the world around them without using GPS or other external signals.

Atom Visualizer, developed by Signal Garden in partnership with the National Science Foundation and the University of New Mexico, is the world’s first ARCore app published on the Play Store. Atom Visualizer is also the #1 downloaded app made exclusively for ARCore.

Outlets including Engadget and PocketNow have named Signal Garden’s Signal Mapper utility the best commercial app for Tango, and Johnny Lee (Google, Tango Project Lead & Engineering Director) featured the app presenting Tango during the Google I/O 2017 AR & VR Keynote.

Our Augmented Reality Journey With Google

We continue to work with Google on promoting the educational benefits of ARCore.

We believe augmented reality will be especially important in this extra-ordinary 2020 year.

ARCore 1.5 Launch Promotion Partner at Game Developer Conference (GDC) 2018.

Signal Garden are the publisher with the most ARCore apps on the Google Play Store.

Google AR/VR transfers ownership of the Google Tango Developer Community to Signal Garden.

Signal Garden Release the World's First ARCore App Alongside the Launch of ARCore.

Atom Visualizer remains the most installed ARCore-exclusive application from a 3rd-party developer.

The top two most downloaded third-party Tango apps.

Signal Garden developed the Tango Workshop for the Massachusetts Institute of Technology (MIT) and delivered Tango at MIT Media Lab's 2016 AR/VR Hackathon on Google's behalf.

The complete source code and workshop instructions are available on GitHub here:

The only AR/VR app to earn a place at the 2016 Google Play Store Indie Games Festival.

The overall Best-In-Show winning app of the 2015 Tango Build-An-App contest.

Finalists in every category of the 2015 Tango Build-An-App contest.

Winners at the Google I/O 2015 Tango Hackathon.

In 2014, Google announces Project Tango to the world.

University of Copenhagen / Centre for Interaction Research and Communication Design Case Study

The SensoryFusion application allows users to navigate around obstacles in an unmapped environment by providing spatial awareness through the use of passive auditory feedback.

Real-time three-dimensional mapping and spatial awareness is accomplished via a combination of software techniques and technologies leveraging the device’s onboard sensors. The application produces geometry for an augmented reality environment that directly matches the real world environment. Spatial auditory feedback is then generated for the user based on detected geometry.
The application uses real-time augmented reality (AR) technologies and advanced signal and data processing pipelines to map out and understand the physical shape of the environment around a user. Manipulation of the audio properties also used.
The Sensory Fusion is designed to run on the Lenovo Phab2Pro. This device was chosen because it is a low-power, commercially available, off-the-shelf smartphone that is AR capable and is equipped with a Google Tango-enabled sensor package (accelerometers, gyrometer, cameras, etc.), which includes a time of flight depth sensor, was at the time the the most powerful mobile phone based sensor package. Other compatible devices have become available since, making this technology very accessible as blind people can easily buy it and use it as part of their everyday lives.

Download the University of Copenhagen research paper here.